![]() The Camarilla was once the faction to keep things like that in-check, to punish vampires for breaking the Masquerade. If you get caught, it usually means the final death for both the sire and their childe. It's a huge no-no to even turn one human into a vampire without permission from a city's Primogen (clan leader) or Prince (ruler of a city). At the start of Bloodlines 2, your character is caught up in the middle of a mass embrace-a group of vampires kidnapping and forcibly turning humans into vampires. Here, the vampire community has been fragmented, and several factions are vying for power all at once. We move on from the city of lost angels to the Pacific northwest-Seattle. I still have her candlesticks, though I have finally started burning the candles.The announcement trailer really sets a darker tone for Bloodlines 2. Disclosure: Cara Ellison, a former RPS columnist and my former flatmate, was narrative designer on Bloodlines 2 at Hardsuit Labs. "Accountability starts from the top," he said. Amidst this, Wester admitted " inappropriate behaviour" towards an employee at a company event in 2018. In recent months, several media reports and a leaked survey of union employees have made allegations of workplace problems for women in particular. Paradox seemingly have trouble of their own. I also asked Paradox if they had anything new to share publicly about the game's development. I did not expect that on the scale of curses, it would be around the level of "You, your kids, your grandkids, your great-grandkids, and your great-great-grandkids will be spitting teeth every time you sniff or sneeze, and not your own teeth, other teeth, mystery teeth, just teeth, surprise, it's teeth, here they come." But I still want to see what comes out when that game/those teeth arrives. I had always expected Bloodlines 2 to be a little cursed, given what happened with the first game. It's astonishingly rare for that to happen once a game has hit the stage of previews and pre-orders. In February 2021, Paradox announced an even bigger change: they were taking Hardsuit off the game and handing development to another studio. ![]() Creative director Ka'ai Cluney was out too. In July 2020, Paradox fired Brian Mitsoda, who was the sequel's narrative lead as well as a writer and designer on the original. ![]() Hard to say when what happened is such a secret. For all anyone knows, that could mean anything from re-using art assets to picking up where Hardsuit left off. It's also unknown how much the new Bloodlines 2 resembles the old Bloodlines 2, though Wester seemingly said in this interview that they can still use much of the work. Wester passed on answering a question about that in this interview, but did say they're "a very reputable and talented developer" who've made several games before. Paradox still haven't said who has taken over making Bloodlines 2. We have high hopes that this will be a good game that meets our players' desires." "We were prepared to stop production completely, but we received a pitch that was persuasive enough for us to continue with. "When we removed the game from the original developer we took a long look at whether we should cancel it or continue development," Wester said in the translation Paradox provided. You can get the broad meaning from machine translation but the technology is imperfect, so I reached out to Paradox for a more accurate version of key parts. The interview was with a Swedish news agency in Swedish, as seen on Placera.
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